Execution:
First, let's take care of that skylight shadow on the ground-plane.
- Open the starting-point file
- File|Open... field-guide_ao_bake_start.max
- Render to see what we're starting from.
- Setup a new render preset for testing with skylight only
- Open the Render Dialog and click the Render panel
- Go to the "Brazil Bridge Renderer" rollout, and click "Manage..."
- Select "full render" from the list, and click "Clone"
- Rename the new preset ("Copy of full render") to "skylight only"
- close the "Manage Brazil r/s Renderers" dialog box
- In the render panel, in the Brazil Bridge Renderer rollout, change the "Active Setup:" to "skylight only"
- Change your renderer settings so they render skylight only
- Exclude the ground-plane from skylight
- Put a Brazil2 Occlusion texture in the Extra Light channel of the ground plane's material
- open the material editor, and select the "plane" material
- open the Brazil2 Advanced material "Basic Surfaces Properties" rollout, and click the button that says, "(None)" in the "Extra Light" channel.
- Double Click "Brazil2 Occlusion" to assign the Ambient Occlusion texture to the Extra Light slot.
- Render.
Tip: By default, the Occlusion map is aligned to the surface "Normals", which acts the same way skylight does, but the Occlusion map gives you more controls.
- Adjust the Brazil2 Occlusion shadow.
- First, use a tape measure helper object to measure the height of the teapot. In this scene, it is approximately 32 meters tall (that's a big teapot!)
- Turn on "Attenuate" in the Brazil2 Occlusion map.
- Set the "End" distance to about 20m.
- Render. The shadow under the teapot is slightly tighter, and the plane gets a bit brighter overall, but lets really make this obvious:
- Set the "End" distance to 5m and Render. Now the shadow looks like an illustrative 2D-drop-shadow, and we'll say this is what the director wanted.
That takes care of that skylight shadow on the ground-plane in a skylight-only situation, but as we re-enable the full GI lighting scheme, we'll realize that this problem is a bit more complex than at first glance, and that an overlooked setting in the original scene will throw our simple plan -- "fix the skylight and then bake the lighting" -- completely off the rails, requiring use of the Brazil2 Utility material to get back to our original look.