Friday, September 19, 2008

The Ghost of Ghost Challenge!

Remember "Ghost"? For those of you that maybe weren't here when all this GI and "production raytracing" in 3ds Max stuff really started, back in the year 2000, Ghost was the code name of the old pre-alpha versions of Brazil r/s -- Ghost was the first of this new breed of renderer on the scene, was freely available, and the images that 3ds Max artists were suddenly producing rocked the rendering world.

Now SplutterFish has launched an interesting new contest based on the technology level that Ghost was at back in those days.... with over 100 prizes, including $7500 in cash ($2500 Grand Prize!). Check out the rules, read about why we're doing this, and jump on in.

... And yes, you can use Rio :)